At 5th level, Extra Attack adds a 2x multiplier. Magic Initiate lets players learn two cantrips and one 1st-level spell from the wizard, warlock, druid, bard, or sorcerer class. Moon Druids are by far and away one of the most powerful classes in the game. ” Primal Savagery is a similar spell in that it. However, Thorn Whip is an excellent spell when used cleverly. You affect it in one of the following ways: You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location. Wisdom is king for druid builds in D&D 5e. It also raises iconic druid skills like Perception, Survival, and Animal Handling. Circle Spells: Depending on your “Land” you will have access to different spells: Arctic. Iced drinks, baby! Shillelagh (Dr) - A good Druid cantrip, this time for spellcasters. Create Bonfire is slightly better, but requires concentration, hence why Produce Flame might be the pick to go for. You can read all of the Circle of Stars features in Tasha’s. Warlocks can choose it when they take Pact of the Tome, but. The Circle of the Moon lives and dies by its Wild Shape, particularly in combat. The Druid is an interesting class. • Druid Grove. The ally also gains 1 temporary HP. Evocation. 10. Together, the Druid can serve as Controller, Defender, Striker, and Support and move between those roles fluidly. Honestly Circle of Dreams druids may be the best healers in the game. Druidcraft is a cantrip, on the lowest end of spell power. This cantrip doesn’t count against the number of druid cantrips you know. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you. Tip 3: Remember that you can't add this after the d20 is rolled (when you notice that the result is not quite enough). You can also. These methods offer the most. There is an optional rule to allow a character to change out a cantrip when they reach a level that gives an ASI (4 th, 8 th, 12 th, 16 th, and 19 th for the druid). Just like Prestidigitation, this cantrip can perform several effects. Free Guiding Bolts. Guidance is an all-star cantrip, and I’m a big fan of the “cosmetic” cantrips. Its effect is simple but very useful. Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the druid spell list. Mage Hand isn’t just our second favorite wizard cantrip, it is one of our five best cantrips in 5E. Default Rules : Bad ability spread. I have been a lurker here for a while now but I wanted to get some advice. We won’t list all of your available spells here but we will talk about the best ones. You yank your target ten feet closer to you on a successful spell attack and deal 1d6 piercing damage. Success in Baldur's Gate 3 is about beating an action's difficulty through your dice rolls. Best Cantrips 5e 20. 1st Level. fbiguy22. Basically a Druid with Ranger abilities. Mage hand can be used to avoid traps, distract people, or make rude gestures towards your party members. However, Druidcraft provides players with many possibilities for roleplaying and problem-solving. Healing word is so good because it abuses how 5e handles unconsciousness and HP. Star Map: At level 2, the Druid of the Stars has created its own Star Map. Create Bonfire is slightly better, but requires concentration, hence why Produce Flame might be the pick to go for. Evocation, Elemental Evil Player's Companion, Pt. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. ’ There aren’t really “tank. cantrip 2. Produce Flame is ok but really druid cantrips aren't that great for damage. Stat up the other end. Guidance is a fantastic support option to. Leonin MOoT. You instantly light or snuff out a candle, a torch, or a small campfire. As a 5e Peace cleric, you won’t be getting to deal much damage, so consider your spells wisely. Conjuration cantrip. _____. org. Help building a Circle of Stars druid! D&D 5e. Occult: Esoteric Magic gained by willpower and finesse, or through the power of blood. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. They can also bring many other. Flavor it as your drow character undergoing his wizard training in the Underdark (a sort of Wizard-lite). You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. And while I’ll include the classes each cantrip is available to, any character can learn two cantrips from any Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard spell list with the Magic Initiate feat. Components: V, S. Druid. Bonus action cantrips get an automatic spot in the top ten, and when you add in yet another funny name you just know we gotta give Shillelagh some love. Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. Second Best Level 4 Druid Spell: Ice Storm. Available For: Druid Sorcerer Wizard. 4. Art by Subtle Spell. Produce flame works as both a ranged attack spell and as a light source, while thorn whip has the ability to pull enemies away from allies or NPCs, giving them the breathing room to escape. Fire damage is the most resisted damage in 5e DnD, so the damage of this cantrip is often lower than the base damage you would want when you shoot one at an enemy. Tasha's Cauldron of Everything pg. The Guidance Cantrip can help ensure that you succeed in those crucial actions. Duration: 1 Minute (Concentration) Attack/Save: None. It’s associated with the sun, benevolent gods, and other holy forces. It leans into the druid’s protective role over beasts and fey creatures. Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. Frostbite. Granted, this does take up space as a Prepared Spell. 3rd Level: Two fire spells you don’t. In this post, we will be examining the D&D 5e druid’s class features and how you can optimize your druid through choosing your race, background, ability scores, subclass, feats, and spells. Bonus Cantrip lets. Damage/Effect: Buff. The character gains a pool of d6s equal to their Druid level. Bonus cantrips: One additional Druid cantrip Bonus spells: Circle spells by terrain type (see list in the image below). The druid gains access to four subclass features at 2nd, 6th, 10th, and 14th level. Here are the 10 best cantrips for attacking. Let’s take a look at one of the druid’s available cantrips – Produce Flame 5E. You can maintain your Wild Shape for a number of hours equal to half your druid level (rounded down). These are best for Druids who want to focus on healing or nature spells for their first-level slots. Conjuration cantrip. This connection to nature is not just thematic but also reflects in the effects these cantrips. For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. By Flutes / November 2, 2023 November 6, 2023. 12 Mobile Player's Handbook pg. You typically should have an impactful concentration effect early and throw cantrips (or non-concentration spells) after. Characteristics of Druid Cantrips in 5e. At this point, there are actually tons of different. Thunderclap keeps you alive by getting things away from you, and Create Flame is a damage cantrip with great utility outside combat (important with so few spells). In addition to being able to clutch items, the Mage Hand has many other applications,. Best Druid Spells in 5e D&D. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. Fungal Infestation (Level 6) At level 6, the Circle of Spores Druid gains the Fungal Infestation ability. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. 9) Shillelagh. Note that Thorn Whip has a range of 30-feet, so the target isn't necessarily being pulled into melee range. To cast a spell, a character must weave the invisible strands of magic that permeate the world, pinning them in place in a particular pattern and then releasing them. Avoiding traps with a floating hand is required if a party fluffs their Perception checks. Classes: Artificer, Druid. However, the best Circle of Spores druid builds make full use of the D&D 5e druid's versatile and powerful spell list. -no-sanctuary-. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take. Druidcraft. 8. Circle of Wildfire Spells: Your spells give you a good combination of healing magic and damage spells. 1 is licensed under the Creative Commons Attribution 4. Edit: Shillelagh is a great cantrip, but I assumed we were considering a monoclassed Druid, where it is a pretty bad cantrip starting at level 5. Best Spells for Peace Clerics 5e. 50% damage reduction is significant. For Sorcerers and Wizards, Xanathar’s Guide has one particular spell that’s an intriguing addition to the spell lists for D&D 5E - Aganazzar’s ScorcherThe best utility spells for the Druid. Thunderclap keeps you alive by getting things away from you, and Create Flame is a damage cantrip with great utility outside combat (important with so few spells). Druidcraft. This list has been updated with even more options to help players pick the best druid feats in D&D 5e. 39. You hurl a bubble of acid. This article’s featured image for D&D 5e Druid Subclass Ratings Ranked Best to Worst is from Mythic Odysseys of Theros. This video discusses the best druid cantrips in dungeons & dragons 5e. Druids have access to their own spell list in 5e and use Wisdom for their spellcasting ability. 4th-level druid feature. Why Choose a Circle of the Stars Druid 5e?. Debuffing: The Druid has strong options, with spells such as Entangle, Faerie Fire, Heat Metal, Sleet Storm, and Reverse Gravity significantly hindering enemies and often providing battlefield control. CR2 gives vital combat options like the giant constrictor snake and aurochs. Circle of Stars Features. Spell Sniper: 1 Extra Cantrip (but only Attack-Roll Cantrips). Components: V, S. If you’re looking to make a quick choice and just playing with the Basic Rules or Player’s Handbook, the wood elf race is your best option. However, it is recommended to stick to Perception and Insight. Check out the Druid Spell List Breakdown on rpgbot. I. Expand Post. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. But Druids are maybe the most tactical and versatile spellcasters- having a multitude of options across the spectrum of spellcasting. Everyone else can heal with a bonus action Healing Word. Shillelagh (Cantrips) Casting this level 0 spell causes the wood of a club or a quarterstaff you are holding to be imbued with nature’s power. The spell ends if you cast it again or drop the weapon. Source: Xanathar's Guide to Everything. The Circle of the Land is the best druid subclass in D&D 5e for players who prefer using flexible spells to tackle their problems and who can overlook the loss of Wild Shape in combat. Yes, it's concentration -so what, it is a cantrip. Guidance is probably the best cantrip as long as you remember to cast it. Two attacks, a ton of hit points. Moon has a crazy powercurve. Cantrips. * Cleric: Guidance, Bless, two other cantrips This is good for classes that can benefit from bless with sharpshooter or great weapon master feats. Strategic depth: Medium. There’s just something about screaming Shillelagh (incorrectly) as you bash your now-magical club into the skull of a goblin. Option 2, Arcana Cleric 18/Paladin 2. While it is a Druid spell, it can be used by Paladins who take the Oath of the Ancients. Have at least one fire cantrip is a given. From then on, go the rest of the way in Spore Druid. Green highlighting indicates. This is one of the best classes for a spellcasting Druid that focuses on DPS, partly because of the. A comprehensive list of all official spells for Fifth Edition. Though you can only cast this spell on a single item at a time. Unlimited uses means you stop concentrating whenever. Bonus Cantrip. Then you strike with corrosive power making a melee spell attack against a creature next to you. The Circle of Stars draws upon eternal pathways of the stars to grant them the power to cast powerful spells, create charts of the stars, and even take on aspects of the constellations themselves. This puts you back on par with other full casters, which is nice. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list. Mage Hand is great for safe object interaction during uncertain dungeons. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn. One of the main problems with dipping any class outside of Druid is it makes them significantly weaker unless you are trying for a tiny dip. At lower levels, spells like Burning Hands, Scorching Ray, and Flaming Sphere are available. Number of Targets: 1. And true. Since OP is making a "plain Druid", Thorns Whip is the best option on the. Similar in many ways to the Bard, but artificer spells include more of the non-hp healing options than the Bard does. g. Wizard 2 (School of Illusion): Minor Illusion+3 Cantrips +4. Infestation. The object is pushed up to 10 feet away from you. D&D Best Damage Cantrips. This functions as a spellcasting focus and offers a number of benefits as long as the Druid is holding it. It’s associated with the sun, benevolent gods, and other holy forces. Add spells to your staff (not as Runestaff, but as charges). Cantrips: Guidance - the ally receives a 1d4 bonus on rolls related to the chosen ability. Until then, the hand clings to the target. The Fairy’s flight isn’t as good as that of the Aarakocra (which is faster) or the winged Tiefling (which can fly in medium armor), but flight is still extremely powerful. Choose that land - arctic, coast, desert, forest, grassland, mountain, or swamp - and consult the associated list of spells. Cantrip, Transmutation, Damage, Bludgeoning. It isn’t pushed with enough force to cause damage. August 2, 2022. The 5E Wood Elf Magic feat plays off this mystique and lineage. You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. The cantrip enchants up to three pebbles, which the druid can then throw as an attack up to 60 feet, or hurl with a sling. Their ability to tank doesn't improve until 6th level (CR 2 shapes), and they are well behind Other frontliners in damage. Charm Person – 3. Cleric: A single level into Nature cleric can grab the magic stone cantrip and Heavy armor, as well as 1st-level Cleric spells. Avoiding traps with a floating hand is required if a party fluffs their Perception checks. . Prestidigitation, Mage Hand, Light, and Mending are solid choices for Cantrips. Magic Initiate: 2 Extra Cantrips. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. The druid gains access to four subclass features at 2nd, 6th, 10th, and 14th level. Simple in concept, this cantrip turns an object into a light source for an hour. Druids can change their prepared spells when they finish a long rest, taking 1 minute per spell level for each spell. Druid Cantrips: guidance, mold earth, shape water,. Your character creates a ball of flame in their hand that can be used for two purposes – to light an area or to hurl at an opponent. Classes » How to Play a Druid in 5e D&D » Best Druid Spells in 5e D&D. Spell Sniper can let Thorn Whip strike enemies up to 60 feet. On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. Publisher: Wizards of the Coast. Casting this spell sends a beam of light in a 5ft radius. Let’s do a deep dive into the Wood Elf Magic. Baldur's Gate 3 has the same versatility available when it comes to Druids, which comes with a variety of spells to make the best healer, defender, or damage dealer. Duration: Instantaneous. Cantrip spells are very weak spells in D&D 5e. The Circle of Stars Druid is a somewhat flexible subclass with ways to be offensive, defensive, and supportive depending on the situation. Regardless of the Magic Initiate class chosen, clerics are far more. Standout spells for druid I like are faerie fire (1st level) to give your entire party advantage on a group of enemies, healing word (1st level) to get a downed ally back on their feet for a bonus action. Druid spells are at their best when dramatically altering an encounter. Toll the Dead is one of the highest-damaging cantrips in D&D. 1st Level – Animal Friendship, Speak with Animals. At 1st level, you know two cantrips of your choice from the druid spell list. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. Transport Via Plants is one of a druid's best spells in 5e, and one of the best travel spells overall. Components: Verbal and Somatic (Movement) Guidance is one of the best cantrips in the game, and if you ignore damage cantrips, there wouldn’t be any competition – Guidance would win! When you touch a willing creature, they can add a d4 to any ability check, once. Cantrips: Guidance - the ally receives a 1d4 bonus on rolls related to the chosen ability. A Druid Spell Guide : r/dndnext. This spell can physically repair a magic item or. Druids have a lot of options at their fingertips when it comes to spells and abilities, but their cantrips are some of the most reliable and useful. You can only cast the spell once at its lowest level per long rest. 10 Best Cantrips in 5e. Clubs are simple weapons that use strength as their modifier. Cleric: A single level into Nature cleric can grab the magic stone cantrip and Heavy armor, as well as 1st-level Cleric spells. You learn two cantrips of your choice from that class’s spell list. Mage Hand (Artificer, Bard, Sorcerer, Warlock, Wizard) Player's Handbook. Cantrip Versatility. Tempest’s abilities and spells provide several fun crowd control, area control, and area damage options, allowing the Tempest Cleric to serve as an effective threat both at short and long range. Light. The spells must be of a level for which you have spell slots. Rock-hard ice rains down in a 20-foot-radius, 40-foot-high cylinder centered on a point within 300 feet. All told, Circle of the Shepherd adds a lot of capability as a Controller, Healer, and Support caster. net. Like all good questions, the answer is “it depends. 5. The ritual version of a spell takes 10 minutes longer to cast than normal. While it doesn't kick in until 2nd level, Wild Shape is one of the most defining features of14 Fighting Initiate. Druidcraft is good fluff. Personally I would probably go with Thorn Whip + Mold Earth + Control Flame. You can't cast spells while raging, so pick ones with out of combat utility. You can only cast the spell once at its lowest level per long rest. Mold earth is the strongest cantrip in the game as it is. In addition, this creature now has disadvantage on its next weapon attack on. You learn one Druid Cantrip of your choice. You either become a semi-support character saving your party when they need healing in a pinch, or you are just a god at infiltrating and escaping from anywhere whenever you. 1”) by Wizards of the Coast LLC which is available here. You regain expended uses when you finish a short or long rest. Take Sacred Flame, Eldritch Blast, or Vicious Mockery depending on your class (if available). Primal: Natural magic of the physical world through an intense connection to all living things. Creatures of those types have disadvantage on attack rolls against the target. Casting Time: 1 bonus action. Cleric and Druid cantrips rely on Wisdom for their modifier. How and When to Use ShillelaghAdd a comment. Races. Radiant damage in 5e is the damage type caused by holy or divine energy. Artificer 1: 2 Cantrips +2. With 1d10 of fire damage and a range of 120 feet, Firebolt is an excellent way to pick off enemies from range. With this, you can dump ST or DX (especially ST, since DX gives initiative and AC) and still join melee eventually. Circle of the Moon focuses on Wild Shape and turns Druids into the most versatile martial characters out there while still giving them full spellcasting. 3rd Level Hold Person: One of the best spells in the game against Humanoids. R ange: 60 feet. Fairy. Best Druid multiclass options in BG3. During the day the druid will ideally cast 6 times using these three spells to fill 4 first level slots and 2 second level slots. Customized Origin : +2/+1 increases, Darkvision, and one skill. The Circle of Stars Druid is a somewhat flexible subclass with ways to be offensive, defensive, and supportive depending on the situation. Druid’s cantrip list is one of the better lists, though. 1 2 3 4 5. If you’re playing a 5E Druid, your strength comes in a few different ways. RELATED: Top 15 Feats in D&D 5e, RankedSee Also: Best Feats for Land Druid 2nd Level: Bonus Cantrip, Natural Recovery. Classes » How to Play a Druid in 5e D&D » Best Druid Spells in 5e D&D. This cantrip functions as a 1d10 melee spell attack that deals acid damage, a relatively uncommon damage type when it comes to monster resistances. Races. As mentioned above, there are a few ways for a rogue to get cantrips. Medicine (WIS): Pointless as you have magical healing capabilities, maybe good for RP. 2nd Level: One to heal, one to harm. With a range of thirty feet, the Mage Hand cantrip conjures a spectral hand the caster can control, allowing them to grasp objects with a carrying capacity of up to ten pounds. It can roll the die before or after making the ability check. Updated on September 16th, 2023 by Louis Kemner: Druids haven't had as many options as other classes throughout 5th Edition's lifespan. D&D Best Cleric Cantrips (All Cleric Cantrips Ranked Worst To Best) Magic is a staple in any fantasy game, and Dungeons & Dragons 5th edition is no exception. Aganazzar’s Scorcher 5e – Full Guide. Control Flames. ) Circle of the Shepherd. By casting Druidcraft, you create one of the following effects:Drop the cantrip and buy a dozen violins, just in case you meet a couple of friends. Nature’s Scholar: Druid 10/Wizard 2. Posted on January 5, 2023 by Matt Zane. Primal Savagery and Thunderclap are your melee cantrip options. Here are the other 1st-level druid spells and my X/5 rating for each: Detect Magic – 4. The selection of cantrips for a spell c. It is also safer than just palming a doornob. Decide what you think you'll want to do in combat and choose your cantrip(s) to suit that at level 1. And that means your party can keep going longer without needing short rests and expended hit dice. GuidanceTransmutation cantrip. You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. Making wizard cantrips cleric spells also makes them Wisdom-based, which is fantastic for other Wisdom-based classes like the Druid, the Monk, and potentially the Ranger. Without any backup options beyond cantrips, it’s crucial that you have. Guidance is the strongest out-of-combat cantrip in the game, simply because adding a d4 to a skill check is impactful at all points in the game. Druidcraft is good fluff. ago Fair points all. The wood of a club or quarterstaff you are holding is imbued with nature's power. In addition to your two cantrips, you choose to learn one first-level spell from that same list. Arcane Eye may earn a small commission from affiliate links in this article. Eldritch Blast is still one of the best damage cantrips in the game. Class is in session, and today we turn to the mystical druidic Circle of the Land. 107 Member Details; Remember, healing word is a bonus action, so you can pop up an ally and still cast a cantrip. Each creature in the designated area must make a Dexterity saving throw or take 2d8 bludgeoning + 2d6 cold damage, halved on a successful save. As a bonus action, the Druid can spend up to half their total amount of these dice to heal an ally within 120ft. Druids are some of the wisest members of an adventuring party. Druid 3rd level spells: Call Lightning. 6. ” Primal Savagery is a similar spell in that it enhances a melee attack as a cantrip. Most of their utility cantrips (e. Dream: D&D 5e In-Depth Spell Analysis. Decaying Rage: Druid 7/Barbarian 5. ”. But Shillelagh is a cantrip that has the potential to be very high-impact in the right situations. • 5 yr. Cure Wounds – 3. Bards often have very high Charisma attributes by default, so the advantage to their roll feels a little unnecessary. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. Shocking grasp is great against mages, gets rid of their reaction so they can’t use counterspell. The druid Circle of Wildfire, as included in Tasha's Cauldron of Everything, is perfect for more combat-ready druids. When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. Unfortunately, the only cantrips worth to pick up are produce flame and thorn whip off of the druid's spell list. A comprehensive list of all official Druid spells for Fifth Edition. Casting Time: 1 action Range: Touch Components: V, M (phosphorescent moss or a firefly) Duration: 1 hour Wading through the darkness without light can spell your party’s demise, so have Light illuminate your path. Thunderclap and Create Flame are, to me, the best druid damage cantrips. 7 Thorn Whip. The +1d4 to hit can work out to lots of extra damage with the -5/+10 tradeoff. One of the first Druid spells available that any caster should take is Entangle. You learn additional druid cantrips of. It remains one of the best choices for a Druid in 5e. Being able to heal a large chunk of hit points from a safe distance is very potent. 8 Thorn Whip Can. The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. Grasping Vine (Druid, Ranger): As a bonus action, and when you cast the spell, you can pull someone 20 feet towards a spot on the ground. The SRD 5. 2nd-Level Evocation. Related: 4 Useful D&D 5e Spells You Shouldn't Overlook for Your Characters. The druid is a 9th-level spellcaster. That creature must make a constitution saving throw and on a failed save, take 1d6 cold damage. Toll the Dead is my favorite cantrip and the best cantrip for necromancers by far. The Circle of the Moon lives and dies by its Wild Shape, particularly in combat.